![]() You'll be able to abut clips and add transitions. You'll have some sort of razor/slice tool to trim clips, you'll have some sort of speed change function, you'll have effects to keyframe. Clips are represented on the timeline by rectangular blocks, the edges of which can be grabbed and dragged to change in/out points. Clips can load into a trimmer window, in/out points are set and the clips moved to the timeline. Pretty much any NLE works in a similar basic paradigm. If you can cut well you'll be able to cut well in any software (after some learning of individual software). Otherwise, as triforce says, basic editing skills (and this is just about putting clips together in order with smiith edits and good pacing) are software-independent. Hitfilm's 0,0 point is the center of the frame while almost every other NLE puts 0,0 in the top-left corner. Terminology will be different - Adobe uses "Adjustment Layers," Hitfilm "Grade Layers," but they're the same thing. ![]() Otherwise, a feature-by-feature comparison would cover hundreds (if not thousands) of little changes and ain't no-one got time for that! As a small example, both Hitfilm and Premiere have keyboard shortcuts for tons of features, but those shortcuts are almost completely different between the two programs. Premiere is a stronger EDITOR than Hitfilm, but Hitfilm can do all that VFX stuff that requires Ae in the Adobe world.
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